STORY CHARACTERS

Rai Silverstar, Male Elf, High Drd2: CR 2; Medium Humanoid (Elf); HD 2d8+4(Druid) ; hp 18; Init +2; Spd 30; AC:12 (Flatfooted:10 Touch:12);

Atk +4 base melee, +3 base ranged; +4 (1d8+3, Longsword); +4 (1d6+2, Shortbow, composite ( +2 Str Bonus));

SQ: Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Enchantment Spells and Effects;

AL N; SV Fort +5, Ref +2, Will +6;

STR 16, DEX 15, CON 15, INT 14, WIS 17, CHA 16.

Skills: Handle Animal +7, Heal +8, Knowledge (Nature) +9, Listen +9, Search +4, Spellcraft +5, Spot +6, Survival +9, Swim +7.

Feats: Armor Proficiency: light, Armor Proficiency: medium, Shield Proficiency, Weapon Focus: Shortbow.

Spells Known (Drd 4/3): 0 -- Animal Trick, Create Water, Cure Minor Wounds, Darkseed, Dawn, Daze Animal (Compulsion), Detect Magic, Detect Poison, Fire Eyes, Flare, Guidance, Know Direction, Light, Mending, Preserve Organ, Purify Food and Drink, Read Magic, Resistance, Scarecrow, Virtue; 1st -- Calm Animals, Camouflage, Charm Animal, Cure Light Wounds, Detect Animals or Plants, Detect Snares and Pits, Divine Inspiration, Endure Elements, Entangle, Extract Drug, Eyes of the Avoral, Faerie Fire, Goodberry, Hawkeye, Hide from Animals, Jump, Longstrider, Magic Fang, Magic Stone, Obscuring Mist, Pass without Trace, Power Sight, Produce Flame, Regenerate Light Wounds (Healing), Sandblast, Shillelagh, Silvered Claws, Speak with Animals, Spider Hand, Summon Nature`s Ally I, Suspend Disease, Twilight Luck, Wood Wose (Creation).

Spells Prepared (Drd 4/3): 0 - Create Water, Cure Minor Wounds, Daze Animal (Compulsion), Know Direction; 1st - Entangle, Goodberry, Pass without Trace.

Possessions:

Weapons: Shortbow, composite ( +2 Str Bonus) (225 gp); Longsword (15 gp). Armor: Leather (10 gp).

Goods: Coin: gp (650) (650 gp).

Dusk, Male Animal, Wolf : CR 1; Medium Animal ; HD 2d8+4 ( Animal) ; hp 13; Init + 2; Spd 50; AC 14; Atk + 2 base melee, + 3 base ranged; +3 ( 1d6+1, Bite ); SA: Trip (Ex) ; SQ: Scent (Ex), Low-light Vision (Ex); AL N; SV Fort + 5, Ref + 5, Will + 1; STR 13, DEX 15, CON 15, INT 2, WIS 12, CHA 6. Skills: Jump +9, Listen +3, Move Silently +3, Spot +3. Feats: Track, Weapon Focus: Bite.

Lia Liadon, Female Elf, High Clr1: CR 1; Medium Humanoid (Elf); HD 1d8+1(Cleric) ; hp 9; Init +4; Spd 20; AC:18 (Flatfooted:18 Touch:10);

Atk +1 base melee, +4 base ranged; -2 (1d8+1, Flail, Masterwork); +4 (1d8, Crossbow, light);

SQ: Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Enchantment Spells and Effects;

AL CG; SV Fort +3, Ref +4, Will +6;

STR 12, DEX 18, CON 13, INT 18, WIS 18, CHA 17.

Skills: Concentration +5, Craft (Alchemy) +6, Diplomacy +7, Heal +8, Knowledge (Religion) +8, Listen +6, Search +6, Spellcraft +8, Spot +6.

Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Combat Casting, Shield Proficiency, Simple Weapon Proficiency.

Spells Known (Clr 3/2): 0 -- Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Mending, No Light, Preserve Organ, Purify Food and Drink, Read Magic, Resistance, Slash Tongue, Tounge of Angels, Tounge of Fiends, Virtue; 1st -- Angry Ache, Bane, Bless, Bless Water, Burial Blessing (dof p83), Burial Blessing, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Curse Water, Deathwatch, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Undead, Divine Favor, Divine Inspiration, Doom, Drug Resistance, Endure Elements, Entropic Shield, Extract Drug, Eyes of the Avoral, Faerie Fire, Guilt, Heartache, Hide from Undead, Inflict Light Wounds, Lantern Light, Magic Stone, Magic Weapon, Minor Heal Undead, Obscuring Mist, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Ray of Hope, Regenerate Light Wounds (Healing), Remove Fear, Sacrificial Skill, Sanctuary, Seething Eyebane, Shield of Faith, Slow Consumption, Sorrow, Spider Hand, Stupor, Summon Monster I, Suspend Disease, Tongue of Baalzebul, True Strike, Twilight Luck, Vision of Heaven.

Spells Prepared (Clr 3/2): 0 - Create Water, Detect Poison, Inflict Minor Wounds; 1st - Faerie Fire (d), Inflict Light Wounds, Summon Monster I.

Possessions:

Weapons: Flail, Masterwork (308 gp); Crossbow, light (35 gp); Bolts, crossbow (10) (1 gp); Bolts, crossbow (10) (1 gp).

Armor: Splint mail (200 gp). Shields: Shield, heavy steel (20 gp).

Goods: Coin: gp (86) (86 gp); Backpack (2 gp); Bedroll (1 sp); Coin: sp (6) (6 sp); Caltrops (1 gp); Chalk, 1 piece (3) (3 cp); Coin: cp (4) (4 cp); Crowbar (2 gp); Fishing net, 25 sq. ft. (4 gp); Flint and steel (1 gp); Grappling hook (1 gp); Inkpen (1 sp); Oil (pint) (1 sp); Paper (sheet) (6) (24 sp); Parchment (sheet) (8) (16 sp); Pot, iron (5 sp); Rope, hemp (50 ft.) (2) (2 gp); Soap (per lb.) (5 sp); Tent (10 gp); Waterskin (full) (5) (5 gp); Torch (3) (3 cp).